Much has been made about the sword Fate, and while I won't reveal specifics, the circumstances surrounding it highlight the issue perfectly. The objective best gear in the game is all crafted anyway, so once the player obtains a superior witcher set loot and money become practically pointless. This is another problem many open world RPG's are faced with, nothing to spend money on, and thus unsatisfying rewards for completing quests. The games economy and rewards were lacking too, mostly because you could make double what you would get in a witcher contract by fishing up a sword in the Skellige ocean and selling it, taking a total of about 3 minutes. The Witcher 2's difficulty was one of the best things the game had going for it, actually requiring the use of alchemy and other systems, so its a shame that 90% of my encounters in the Witcher 3 used igni's secondary mode and 4 or 5 sword swings. I feel like some sort of scaling should have been present in the games quests to prevent Geralt from overpowering everything, because the issue is not the game had easy combat, but rather that Geralt would be overleveled for a majority of players. ![]() The game gets too easy as it goes, and its not long before enemies start to feel like minor obstacles rather than dangerous threats. I understand its a realistic approach to enemy placement, but it got tiresome when a good portion of fights were against wolves, bandits, bears, and god forbid, the sirens in Skellige.Ĭombat is only made more troublesome when you factor in the Witcher 3's extremely imbalanced difficulty curve, which seems to be an issue in almost every single open world RPG I play. And despite the games bestiary being massive, many enemies were only encountered in witcher contracts or in rare locations on the overworld. The Witcher 3's open world had so many enemy encounters that I no longer felt excited when combat began because it was so frequent, and often repetitive. In the Witcher 2, combat had two things going for it- it wasn't too frequent to ever become repetitive, and there was good variety in the enemies thanks to the new locations that the game progressed through. The Witcher 3's open world has an adverse affect on many of the things the Witcher 2 did so well. Throw in an open world, however, and that stuff becomes much harder to manage. You never felt like you were doing too much of anything at any point. Plot twists, side quests, loot, bosses, enemy encounters, long conversations, etc. Good pacing is difficult to describe in specific examples, but I can best describe the Witcher 2 as a game where everything was placed perfectly. The Witcher 2 was a rare game then, in that it was paced perfectly. Rarely do I play an RPG that I simply cannot put down, no matter how late it may be, the kind of feeling you get when playing something like Uncharted 2. If theres one trait that is rare to many RPG's, I would say it's good pacing. I believe though, that the Witcher 3 has one big flaw that made much of the game feel unsatisfying and tiring, and I feel like that flaw is the open world. It's the type of game that is very hard to find fault in, which makes writing this post difficult. My most persistent thought, though, is about how much more I enjoyed the Witcher 2, which I played just before.īefore I go any further, I want to say that the Witcher 3 is a landmark RPG, and an incredible game. The mission will end.It's been almost two months now since I first finished the Witcher 3, and I've spent a lot of time thinking about my time with it, and how I truly felt about the game. If you decide to lure Rupert and Gradley into a trap, you will be automatically moved to the Ghost room in the hospital. Step 10, Option B: Lure Rupert and Gridley into the trap ![]() During the conversation on the surface you will have to make a choice: ![]() Tell him that you have found the ghost and that it's high time to join Rupert outside. Leave the ghost and head to Gridley, who's now a bit further ( M10, 18). After collecting all parts and reading them, you will be able to talk about them with Vernon Roche. Notice! Inside the room you will find a chest ( M10, 17) containing Hospital files IV, connected with Returning Memories. He will demand the hearts and eyes of Rupert and Gridley. Head to the big room where the Nilfgaardian's Ghost is ( M10, 16). ![]() After the conversation you will see the ghost for the last time ( M10, 15).
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