The entire game was played with the Metal Slug.The history of this versions is extensively detailed in this French video, which also contains screenshots and the original background art for it: The original version of the first Metal Slug, which was actually completed and location-tested at SNK's Osaka location, was a very different game.Early versions of Metal Slug 2's arcade flyer ( ◊ ◊ ◊) had Fio as a blonde and Eri as a brunette before swapping their hair colors at the final release ◊.GBA ports of 2 and 3 were planned as well but went under from the cancellation of the first port. It was later cancelled due to memory limitations and the fact that Metal Slug Anthology was also being released. The GBA port of the first Metal Slug was criticized during development demos due from poor implementation.SNK took over late in development and revamped the game completely, but were forced to rush the overhauled game out prematurely in order to begin development of Metal Slug 6 for the new Atomiswave arcade board. Metal Slug 5, originally being developed by Noise Factory, was almost nearing completion.Referenced by.: The "Metal Slug" is an equippable item for the Fusilier class in Vambrace: Cold Soul.This is also a criticism of 5, although it is not as noticeable (outside of a room where the mechs in the background have the wrong faction markings) since the bosses are new and the sprite edits are generally more creative than simple recolors. Prop Recycling: Present to varying extents in all the sequels, but 4 is especially egregious in that almost everything is a recycled asset even the bosses are reused sprites cobbled together and recolored.Especially ridiculous with 3 on PlayStation 4 and Xbox One, where there are two standalone versions on both consoles. Port Overdosed: SNK just loves re-releasing the original trilogy and X.Their school instructors eventually made cameos in Metal Slug Defense. The sixth game's Combat School is the only version who never came out West.The 3D installment for PlayStation 2 is Japan-only, despite having exclusively English voices intended (but cancelled) for exporting the game.In the inverse, 3D only has an English dub but was never released internationally.While the former port never came out West, the latter one did, yet the instructor is silent throughout. The Japanese versions of Metal Slug 1 and X for the PlayStation and Saturn had their respective Combat School instructors speak in full sentences.Similarly, Metal Slug Attack represented the series' 20th anniversary.Metal Slug 6, 3D, and Anthology are dedicated for the 10th anniversary of the franchise.It was originally going to be re-released for the Xbox 360 but was replaced by Metal Slug XX. Metal Slug 7 is only available for the Nintendo DS.Metal Slug Advance and Metal Slug 3D are the only non-mobile games that have yet to be re-released.He Also Did: Eric Summerer, the voice actor for Marco in 3D, is known for his contributions to the board game group, The Dice Tower.Notably, the Taiwanese Metal Slug clone Demon Front and the CT Special Forces series. Follow the Leader: Metal Slug's success in the mid-90s have renewed interest in the Run-and-Gun genre, which has since declined ever since the late 80s, with a few imitators following suit in the next decade.A nearly complete set of unused sprites is present in Metal Slug 5.These get their use in Defense and Attack. Sprites of Abul attacking and setting up his white flag are present in 2's ROM.Text positioning is somewhat glitchy but is legible. Metal Slug 3D has most of its text localized and can be accessed through cheats.This is because X was originally going to be a remix of the first two games using the engine of 3, but only Metal Slug 2 was remade. Metal Slug X has a ton of unused areas from the first game, missions and enemies from 3 in development, and new locations and sprites created for this game alone.You can check a more detailed observation of said elements here. A large number of things, most notably in Metal Slug 5.
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